AI Insights · Timothy · July 2025
Top High Fantasy Games Performance in Oman: Q2 2025
Explore the performance trends of the top high fantasy games on a unified platform in Oman during Q2 2025, with insights from Sensor Tower.
In the second quarter of 2025, the high fantasy game market in Oman saw varied performance across the top applications, as observed on a unified platform. The data provided by Sensor Tower gives a clear picture of the weekly trends in downloads, revenue, and active users.
Clash of Clans from Supercell demonstrated a noticeable fluctuation in weekly revenue, peaking at approximately $9.7K at the end of March and again reaching around $9.4K by the close of June. The downloads experienced a rise towards the end of the quarter, hitting 2.5K in the final week. Meanwhile, weekly active users started at 46.5K, peaked at 57.6K mid-April, and settled at 44.3K by the end of the quarter.
Mobile Legends: Bang Bang by MOONTON saw a decline in revenue from $4.8K at the start of the quarter to $2.8K by the end. Downloads increased towards the end of the quarter, reaching over 1K in the final week. Active users showed a slight recovery, ending the quarter at 8.6K.
War and Order exhibited a decreasing trend in revenue, starting at $5.1K and finishing at $0.7K. Downloads remained low throughout the quarter, while active users fluctuated slightly, ending the quarter at 1.7K.
Top Heroes: Kingdom Saga from River Game HK Limited experienced a peak in revenue of $2.8K towards the end of May, with a final quarter revenue of $1.5K. Downloads and active users both showed a declining trend, with downloads at 110 and active users at 635 by the end of June.
Finally, Clash Royale from Supercell reported a consistent increase in downloads towards the end of the quarter, reaching 1K. Revenue saw a peak of $2.7K in early May, stabilizing around $1.9K by late June. Active users steadily increased, ending the quarter at 16.4K.
For more detailed insights into these trends, you can visit Sensor Tower's platform.